— Final Fantasy XI: Chains of Promathia boxFinal Fantasy XI: Chains of Promathia is the second expansion pack for. This expansion pack brings several new areas, quests, and a new mission storyline to the game. It is also the only expansion thus far to not feature additional jobs.Chains of Promathia, commonly referred to as CoP by English players, is the first expansion to come out after Final Fantasy XI was released outside of Japan. It was designed to be a challenge for hardcore players while also focusing on the delivery of an immersive story with an ensemble cast. For this reason, Chains of Promathia had the longest storyline and some of the hardest missions found in Final Fantasy XI at its release. The difficulty of these missions have since been lowered after years of feedback from players.Service for Chains of Promathia commenced on September 22, 2004 (JST).
See also:As Chains of Promathia is strongly focused on new missions, new content (in particular new areas) can be progressively unlocked by clearing the missions. Chapter 1: Ancient Flames BeckonBahamut emerges from the sea.On, Jeuno scientists in Delkfutt's Tower are baffled when the flow of energy in the northern crystal line reverses.
An explosion occurs, presumably killing all the scientists. The led by rush there to find an enigmatic youth who survived the explosion and take him to the infirmary in Upper Jeuno., the physician in Jeuno, finds the youth uninjured. When the Adventurer visits the infirmary, the mysterious boy awakens and gives him an amulet.
The Ducal Guard, together with a Jeunoan diplomat, attempt to bring the boy in for questioning but he runs away and vanishes.In the sea to the north of the tower, the ruler of the skies emerges from the water. He issues a warning to the children of Vana'diel, stating that the arrival of the Keeper of the Apocalypse is near and calls for his minions to spill the blood of the gods.The Adventurer investigates shattered telepoint crystals at the crags of Holla, Mea and Dem, and is drawn into the dark realm of. After climbing to the spire within Promyvion and defeating monstrosities known as the Empty, the Adventurer arrives at a giant crystal known as the mothercrystal. Nag'molada arrives and tries to kill the Adventurer to prevent harm to the crystal, but is stopped by the mysterious boy who appears and blocks the pursuers with shrouds of darkness. At the third crag the Adventurer arrives at, he is ambushed by Nag'molada and the Ducal Guard. When the Adventurer reaches the mothercrystal at that crag, Nag'molada claims the enigmatic boy has released Emptiness, a dark destructive force, on the crystal.Chapter 2: The Isle of Forgotten SaintsAfter the Adventurer defeats the Empty at the mothercrystal, Nag'molada and the Adventurer are teleported to a distant land, which they later learn to be the.
While the Adventurer is unconscious, a trio of Tarutarus known as the steal the amulet from his possession, thinking it belongs to Prishe, the leader of their settlement. Nag'molada and the Adventurer arrive at the and are allowed to rest there until Prishe returns.An elder, explains that he and other survivors from the Tavnazian Marquisate were led to safety by the Cardinal Mildaurion during the war.
The survivors have since lived in isolation because the landbridge connecting it to Quon was destroyed. Nag'molada volunteers their aid to slay a minotaur lurking in the nearby in an attempt to gain their trust.Prishe returns to the safehold.Prishe returns with her good friend after patrolling the vicinity and informs the town that fierce monsters and a dragon have gathered at Cape Riverne.
She lets the two castaways stay on account of their good deeds and returns the Adventurer his amulet, which is identical to the one she had received from the cardinal. Despachiaire postulates that the dragon that appeared could be Bahamut, as depicted in a painting of the city of given to them by Grezzo of the.At, Ulmia is singing the first verse of the Lay of the Immortals. When Nag'molada hears this, he is impressed and shares the second verse of the song, also known as the Memoria de la Ŝtono, with her. He reveals that the song continues with a third verse that is sung only by the gods.Prishe intends to confront Bahamut in Cape Riverne for answers and finds out that Nag'molada and the Chebukki triplets have already headed there. Prishe, Ulmia and the Adventurer arrive at Cape Riverne to find that it has been spacially distorted.
At the there, Nag'molada sings the Memoria de la S^tona to Bahamut, proving to him that he is a. Because of this, Bahamut decides to honor the pact he made with their race ages ago.An airship of Jeunoan scientists led by appear and they subdue Bahamut with a magical web. Prishe and the Adventurer are attacked by a few mammets that resemble the scientists and defeat them, freeing Bahamut from his binds. In his fury, Bahamut teleports Prishe, Ulmia, the Chebukki triplets and the Adventurer away.In Delkfutt's Tower, Nag'molada meets with the woman, Esha'ntarl, who is revealed to be a and a fellow member of the. She chastises him for approaching Bahamut alone, and blames him for letting Bahamut and the mysterious boy escape.Chapter 3: A Transient DreamPrishe and the Adventurer regain consciousness in. Blaming the airship for what happened, Prishe confronts in and then heads to to find her old friend Grezzo at the Tenshodo, with hopes that he can ready a boat back to Tavnazia for her. Grezzo, who is Aldo's father, is long gone.
However, Aldo agrees to help Prishe return to Tavnazia as he recently received a request to travel to Tavnazia and can allow her to ride along with the other passenger's consent.Tenzen seeking an audience in Jeuno.The Adventurer is wanted for treason in Jeuno and turns himself in to prove his innocence. Esha'ntarl, the duke vicarious receives an audience from the Adventurer and, a messenger from the Far East, who states that the Emptiness is rapidly swallowing the land in the Far East, signalling the return of the Keeper of the Apocalypse. Esha'ntarl suspects the enigmatic youth may be the keeper and tasks the Adventurer with his capture to prove his innocence.The Chebukki triplets appear in and attempt to find their long lost father, going as far as to claim and to be the one. To avoid ridicule, Yoran-Oran gets the Adventurer to procure a Mimeo Mirror, an object that can view memories, in order to clear his name. The triplets leave Windurst with the belief that their father is the late and look for Nag'molada in Jeuno.Ulmia appears in and tries to find out more about opening the gates to Paradise to no avail. However, she discovers that Cardinal Mildaurion may still be alive. The Adventurer meets with, a descendant of and learns that the Allied Expedition was originally set up by Bastok.
Cid later explains he was the one who got Bastok to send the expedition to the Northlands after being sold a piece of magicite said to be a fragment of the crystal from the Northlands known as the Star of Tavnazia.Nag'molada and the Chebukki triplets return to Tavnazia by airship. Prishe suddenly falls unconscious and is taken to the infirmary by Tenzen. Prishe's amulet appears to be missing and she struggles violently in her sleep.
The Adventurer gives his amulet to Prishe, which stabilizes her condition. Monberaux reports that the enigmatic boy has been spotted in the ruins of.Tenzen and the Adventurer try to locate the boy in Pso'Xja but stumble upon where they surprisingly find Prishe lying there.
They battle with Diabolos and realize that he has drawn them into his dreamworld. The mysterious boy appears and rescues Prishe from the dream. Tenzen reveals his blade houses the avatar Phoenix and implores Diabolos to help defeat the Emptiness. Diabolos claims there is no salvation from the Emptiness and offers the dreamworld of Dynamis as an eternal escape from reality but is refused.Prishe awakens in Jeuno. Tenzen explains that Diabolos and Phoenix are two of five terrestrial avatars born to protect Vana'diel, along with Carbuncle, Fenrir and Bahamut.
Tenzen is revealed to be the one who hired transport to Tavnazia and he invites Prishe and Ulmia to join him on the trip there to seek Bahamut out for answers.Chapter 4: The Cradles of Children LostOn arriving at Tavnazia, Tenzen wishes to get to Bahamut before the Jeuno army arrives and joins Ulmia, who had gone to seek answers from Bahamut, at Cape Riverne.Bahamut and his minions.At the Monarch Linn, the wyrmking Bahamut has summoned his minions to prepare for war. Bahamut mocks Tenzen's request for aid and sends to attack them. After the Adventurer withstands the fury of Ouryu, Bahamut claims that Phoenix is wasting her time trying to defeat the Emptiness and gets her to sing the third verse of the Memoria de la S^tona. When the party recognizes the song, Bahamut is impressed by their knowledge.
He reveals that a child who knew the fourth verse of the song made the pact with him to destroy all of mankind, to be fulfilled when the Keeper of the Apocalypse returns. Bahamut then flies away with his wyrms.The party learns that the Emptiness is the will of the Twilight God Promathia who was said to have cursed mankind for their sins of trying to reach Paradise. Nag'molada blames Tenzen for interfering with the Duchy's plans to stop Bahamut and requests for the Adventurer to bring the amulet he had received to the fourth mothercrystal found below Castle Zvahl.Prishe reveals that she had an accident as a child after coming into contact with the baptismal vessel deep below the church and has stopped ageing since then. Ulmia and Tenzen ask for Prishe to accompany them to the Northlands to track down the boy and find out more about the Emptiness. She suggests that they can ask Promathia directly in the, where a statue of Promathia is housed. Prishe holds her hands out to the statue to hear the voice of Promathia and claims the Twilight God desires for his own resurrection, and his own death.Despachiaire blames Prishe for Tavnazia's misfortune when he learns that she had communed with Promathia. An Elvaan knight by the name of Sir Louverance arrives at Tavnazia and claims to be sent by the San d'Orian Cathedral.
He is searching for the missing Cardinal Mildaurion, who is believed to be involved in the theft of scrolls and scriptures. Louverance offers to take Prishe off Despachiaire's hands in exchange for any knowledge she might have of the cardinal. Ulmia tags along as she feels her knowledge of Memoria de la Ŝtono, which she first learnt from Cardinal Mildaurion, may prove useful in solving the mysteries that lie before them.Ulmia, Tenzen and Prishe leave Tavnazia in Louverance's airship bound for San d'Oria.Chapter 5: The Return HomeThe airship arrives at Bastok instead of San d'Oria as it had been loaned from Cid.
They convene at the Metalworks and learn that the Black Magicite from the Northlands had been brought back inside the baptismal vessel that Nag'molada had just stolen from the Sacrarium.Ulmia, Prishe, Tenzen, Louverance and the Adventurer head through the ruins of Pso'Xja to arrive at the Vazhl mothercrystal. Nag'molada and the mysterious boy both appear there.
Nag'molada reveals that the baptismal vessel is actually the Eye of Altana, used to turn Emptiness into Magicite and that the amulet the boy gave to the Adventurer was once given to the Kuluu by the Zilart to contain the darkness and peer into their hearts as they had lost the Whisper of the Soul, an ability to communicate directly with the mind of another.The boy is revealed to be Selh'teus, a Kuluu who was the sole survivor of Al'Taieu when it was destroyed thousands of years ago. When Selh'teus is subdued by Nag'molada, he communicates telepathically with Prishe and gets her to sing the fourth verse of the Memoria de la S^tona, causing the mothercrystal to resonate. This allows Selh'teus the opportunity to escape and touch the mothercrystal, causing Emptiness to spread around it.